#include "precompiled.h"
#include "NoMaterial_RenderManager.h"
#include "Geometry_Defines.h"


NoMaterial_RenderManager::NoMaterial_RenderManager(void)
{
}


NoMaterial_RenderManager::~NoMaterial_RenderManager(void)
{
}


// Receive a collection of render tickets.
void NoMaterial_RenderManager::accept_renderTickets(std::vector<RenderTicket*> &tickets){
	ref_tickets = tickets;
}

// Draw our collection of render tickets.
void NoMaterial_RenderManager::Draw_renderTickets(){

	// We need to render a collection of geometry (vertices and indices). 
}